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Shrink ray
Shrink ray






shrink ray

SHRINK RAY INSTALL

NET Framework 2.0 SDK, 2) install Microsoft Visual Studio 2Ġ05 or 3) add the location of the component to the system path if it is installed el MSBUILD : error MSB3428: Could not load the Visual C++ component "VCBuild.exe". Node-v48 ABI) (falling back to source compile with node-gyp)īuilding the projects in this solution one at a time. Node-pre-gyp ERR! Pre-built binaries not found for and ( Seemed pretty self-explanitory, so I ran npm install shrink-ray, and doing so gave me the following error: node-pre-gyp ERR! Tried to download(403): Į/zopfli-v1.4.0-node-v48-win32-圆4.tar.gz Maybe it would at three mana because it would be a useful response to a Spreading Plaque, but in such a case, Void Ripper would be better since almost every minion in Odd Paladin has equal health to attack and it comes with a 3/3 body.After using the amazing angular-fullstack-generator though Yeoman, I followed the setup instructions, and when I came to running npm start or gulp serve I got the following error: Given the aggressive nature of Odd Paladin, the deck would not want to play a five mana Equality if it had the option to. In Odd Paladin, you’re Silver Hand Recruits ARE your removal spells with Raid Leader and Level Up! being your Spell Damage increases, and playing this instead of Ironbeak Owl, which some of the most popular versions of the deck don’t even play so they don’t need the silence to begin with, would be getting functionally the same effect except for two extra mana and you’d need to sacrifice at least one minion to take out a troublesome Taunt. With Shrink Ray, you can delay the game a turn or two before throwing out actual removal of some sort, but the attack reduction is not worth that much on top of the health reductions. In the case for control, this would just be a third copy of Equality. Merely “good” is probably not enough to bring the deck back. There are still a few cards incoming, but they would need to be absolutely nuts to see play. And so far, this expansion doesn’t seem to do much to bring him back. Despite this being a solid card, it might not see any play at all, because Control Paladin is not great. However, the problem is that Control Paladin still looks poorly. Not amazing, but good enough to run, as the build desperately needs more removal cards. The first one kills you in 2-3 turns, the second one you don’t really have to worry about.Īll in all, it would be a solid Paladin card. For example, changing the Warlock’s board of 8/8, 4/9 and 4/4 to 3x 1/1 is a huge difference. In case of those decks, lots of time you can just drop this and that’s all, their board was answered. This card is amazing against Big Druid, or Even Warlock, or Recruit Hunter – the decks that wants to crush you with their big minions. It works best against Midrange and Control builds, especially those packed with big threats. It doesn’t work well against Aggro (at least not always, if they end up with a bunch of Midrange minions on the board then yeah, but most of the time you will spend 5 mana and they will still hit you for 5-6 and you will still have to clear the 1/1’s after), nor it does work well against Combo (most of the time, Combo decks don’t care about you answer their minions, unless you Transform them, that’s another story). Second use would be just as a single answer to big boards. You very often lose games with Control Paladin, because you didn’t draw your Equality – redundancy is good. Of course, you don’t get much leftover mana like you do with Equality combos, but it’s still fine. Combo it with Wild Pyromancer for 7 mana or Consecration for 9 mana. First, you can use it as a backup Equality to just clear the board.

shrink ray

It didn’t get many removal tools since then, and now this is one. But it doesn’t mean that it’s bad – Equality is one of the most busted cards in the game and for a long time the main reason why Control Paladin was viable.








Shrink ray